Monthly Archives : August 2016

Do People Hate Pachinko?

PachinkoOkay, people, we’re taking a little bit of a break from our usual anime and anime-inspired topics for a little bit in order to dive a little bit into Japanese culture! I promise that I’ve got plenty of anime-themed posts for you to enjoy (including, but not limited to, a review of “Kiznaiver”, the new anime from the folks behind “Kill La Kill”, and a multi-part retrospective of the “Persona” franchise), but for now I’d like to focus on something a bit different which I regardless find quite interesting, and somewhat relevant to our interests. If you’re strictly interested in my anime thoughts, then feel free to stop reading and wait for my next article, but if you’re fascinated by Japanese culture, then keep on reading! In particular, we’re going to be talking about pachinko machines, which have been a staple of Japanese arcades since the 1920s and have become a big part of the country’s identity, with entire pachinko parlors popping up in numerous cities hosting nothing but dozens upon dozens of pachinko machines. Since gambling, in most of its forms, is strictly prohibited in Japan, pachinko is the closest that most people get to real gambling. It’s actually an ingenious system that has been created by someone deserving of a whole lot more credit than they actually got – when you play pachinko, you earn tickets that you can exchange for prizes. Next to most parlors are entirely separate businesses that will buy those prizes back for cash, so as a result you’re pretty much gambling without breaking any of Japan’s strict laws. Brilliant!

But if you’ve been on the Internet… Well, at all in the last couple of years, you might have seen a lot of backlash towards pachinko machines. The announcement of pachinko adaptations of beloved franchises such as “King of Fighters”, “Silent Hill” and “Metal Gear Solid” was met with an uproar among the fan community even though the overwhelming majority of them will never even get to play them, since pachinko is practically non-existent outside of Japan. Controversy after controversy surrounding the announcement of Pachinko machines happened, and even if we put that aside, there seems to be hardly a good word about them on the Internet. Gaijin Goomba – a popular YouTuber whose whole shtick is that he’s intimately familiar with Japanese culture, seemed utterly flabbergasted by pachinko. But why is that? Why all the hate for pachinko when traditional Western gambling doesn’t receive anywhere near this much hate? I mean, sure, there’s still people who go all “slot machines suck your soul and online gambling is the Devil”, but for the most part people seem to be pretty okay with it, especially if we take into consideration its excellent online casino reviews. So why do people hate pachinko?

Well, I asked a couple of my Japanese friends, and the truth is… Drumroll, please… They don’t. Not in Japan, at least. In Japan, people regard pachinko more or less in the same vein that Westerners regard their own gambling. Keep in mind that there is a bit of a generational gap – while in the West gambling is enjoyed by people of all ages, in Japan pachinko is mostly played by older people, which is a big part of the reason why many developers try to push machines bearing the licenses of franchises that appeal to the 20-25 demographic, like “Metal Gear Solid”. And that’s another part – to many Western fans, the existence of a pachinko machine means that the core series suffers. And the worst part is that they’re usually right. Konami, the publisher behind the aforementioned “Metal Gear Solid” and “Silent Hill”, had announced not too long ago that they would cease development of any console titles in favor of pachinko machines, since they cost less to make and as such are more profitable. And while they appear to have backed down on that decision, at the time it truly angered many fans of their franchises, including me. My point is that the hatred isn’t really directed towards the pachinko machines themselves, more towards Konami (and other developers) and their decision to prioritize them over more substantial experiences. It’s like hating on a younger sibling who receives all the affection – we’re not really hating the sibling, just the fact that they get all the love. I hope that clears at least some of it up, and if you enjoyed my little dive into a tiny part of Japan’s culture, then I wouldn’t mind doing it again sometime! And if you didn’t, then stay tuned – we’ll be back to our regularly scheduled programming next time!

The Problem With Anime Adaptations

Hokuto No Ken MovieAttack on Titan. Higurashi No Naku Koro Ni. DragonBall. Three beloved anime series that many consider to be among the best. You know what else connects them? All three were adapted into live action movies, and all three (well, five, technically – “Attack on Titan” and “Higurashi” were split into two parts) of those movies were absolute garbage. “The Guyver”, “Devilman”, “Hokuto no Ken”, “Usagi Drop” and many, many, many more examples released over the years just continue to prove, over and over again, that neither Hollywood nor Japanese filmmakers have any idea how to take an anime series and adapt it into live action properly. I mean, sure, there have been a handful of successes, such as “Death Note” and “Ruroni Kenshin”, but those are very few and very far in between. And with “Ghost in the Shell”, “Akira” and the Western “Death Note” set to debut within the next few years, one has to wonder if the problem with anime adaptations will be finally resolved.

But what is the problem, anyway? Why do so many adaptations actually fail? Let’s take a closer look at a couple of examples and try to discover the reason. Right off the bat, one of the main causes for this discrepancy, in my opinion, is that many filmmakers simply don’t understand the source material that well. As fans, we all want to see as much of what we love on the big screen, but at the same time, we’re prepared to accept the fact that you can’t properly adapt a full anime series into a 2 hour movie (or even two 2-hour movies) without cutting some things out. However, what we expect to see is the essence of the story, its core. To pull an example from a different adaptation, when you go and watch an Iron Man movie, you go to see a movie about a billionaire playboy who built a high-tech suit of armor in order to fight crime – the details around that are irrelevant, but that core is essential to all movies starring Iron Man. If, all of a sudden, you went to watch Iron Man and all of a sudden you saw a medieval drama, you’d be disappointed. You might think that there’s no way this can happen, but this is exactly what happened with the Western adaptations of “Dragonball” and “Hokuto no Ken”, which completely lost the essence of what the original stories were all about and instead turned into something that was an entirely different genre.

Another great pitfall that many filmmakers fall into is making unnecessary changes. A lot of directors think that they absolutely NEED to change things around in order to leave their mark on the franchise when that’s not necessary at all. Two good examples are “Higurashi No Naku Koro Ni” and “Attack on Titan”. There are many elements in “Higurashi” which have been preserved, and prove that the filmmaker was quite familiar with the source material and was clever enough to leave easter eggs that only the most hardcore fans would get. And yet those very same hardcore fans are later disappointed by the revelation that character personalities, appearances and relationships have been completely altered for absolutely no reason whatsoever. The changes don’t help the plot along at all – in fact, many of them actually hinder it. For example, Keiichi, the relatable protagonist that’s portrayed as a level-headed, fun-loving young man in the source material who gradually grows more and more paranoid of his friends, is depicted in the movie as an absolute douchebag with a virgin moustache who doesn’t seem like he even cares about his friends to begin with, so as a result the audience has no reason to care about him or anything that happens to him.

And then there’s the adaptations with are simply unfilmable. An excellent example of that is “Gyakuten Saiban”, or “Ace Attorney”. True, it’s not based on an anime (its source material is a visual novel), but it’s close enough, so we’ll count it. On paper, this should’ve been the perfect anime adaptation – the style was nailed to a T, the story is presented very accurately, nothing of importance has been cut… So why did the movie fail? Well, it’s because it portrayed its source material a little too well. Anime and movies are different mediums. Anime (especially something as wacky as Ace Attorney is) relies heavily on exaggerations in order to get its messages across, because it’s often limited in its animation. If you need to show that a character is shocked, you can’t just have them open their eyes a little bit wider like a normal person would because nobody in the audience would catch that – you need them to go “WOAH!!!” and just have the most over the top anime reaction you can think of. Real life actors, on the other hand, are not cartoons, and as a result are capable of portraying a lot more subtlety than their drawn counterparts. They don’t need to go “WOAH!!!” when they’re shocked, they can express that through body language. So when you try to make them act like cartoons, it’s only going to seem jarring and unnatural.

As I said earlier, “Death Note” is definitely one of the examples that gets brought up a lot when discussing good anime adaptations, and with good reason, too. It absolutely nails the core of the story (a cat and mouse game between a detective and a serial killer from the perspective of the killer), it hits all the important story beats from the source material while cutting out all the fluff, and all of the changes (and I do mean ALL of them) make the story better. It’s clear that the people who worked on it have a deep appreciation for “Death Note” and didn’t just want to make a quick buck with the live action adaptation, but were genuinely trying to deliver the best movie they possibly could. And at the end of the day, that’s really all you could hope for.